Why?
First off, you have to get rid of that Gunz-esque flying death glitch or integrate it into the core gameplay.
I was seriously entertained for the first 15 minutes. Test more and it will work itself out. I couldn't play it long enough to care about the story or theme. Which looks solid and like it took a lot of work. Its a shame, I will never see where it was going.
I can identify with trying to make it hard. Sadly, I turned it off because unlike ninja gaiden its not a progressive hardness that is fun because its so well done and anyone can get good with time. Its punishing yourself by hitting the Battletoads level walls.