00:00
00:00
View Profile coolerthanthatguy

11 Game Reviews


can't wait for the sequel

awesome game

copypasta

&noci0x000000nl32.8767123287671nl-6.1 6438356164384nl149nl142.727272727273%
dnenoci&drowKPVGTPGVUilynpfykvtqnnu"t )"wuilynpfykYGNEQOG#ilynpfykPQY"IQ"CY C[ilynpfyk[GU."[QWilynpfykdghqtg"{qw"
iq."jcxg"uqog"urco"cpf"eqr{rcuvc%dned row&rahc61nl5nl5nl1nl1%dnerahc&ofnicp qp{oqwuilynpfykpq"eqoogpv0%dneofni

swwweeeeeeeeeet

I only have one complaint, I wish it was fullscreen.

Love the style and interface!

good retro game, I hope you like frustration

The style is appealing and moving checkpoints is done well.

The keyboard doesn't do this game justice. The average player ultimately get frustrated from sliding to their doom too much to even care enough to see any of the awesome fx, sprite work, or rhythm tricks. It picks up the retro feel a little too well, with mechanics that reduce itself to: memorize a part, die, repeat til end.

Hardcore gamers will enjoy reliving the glory days with the hard fun. Everyone else, should play this with the expectation that this is a retro game and you will die... a lot.

***note to the creator*** I believe people are blaming your game for being cheap because the precision needed vs. the controls stacks against them. You should consider mouse input. Everyone online has one. Its more intuitive and precise while keeping the game just as difficult.

Also tiny input, tell the player they can't touch anything first then WASD controls second. WASD is something you can pick up quick but that life lost because the lack of feedback is like jumping the gate and them saying 3,2,1, go after your already lost. Makes it seem like your out to get me. You are, but you have to make it seem fair and to unspoken game rules.

cool protoype

Awesome job, it's not really a game though. Looks like you completely skipped the most important phase of game development, playtesting. The good news is, it could easily be epic with some tweaking to the art and gameplay because it is amazing on a programming level. The awesome depth of field effect proves it.

The recoil is a pain so remove it or change it. Right now, it's more fun to run around avoiding the zombies than it is to shoot them 1 simple change to make the game 100 times better would be to increase the powerup value to 3 or 4 times the shooting value.

A more advanced tweak would be to create a set of levels with obstacles in a maze like setting with even more zombies. I mean zombies all over the place and a shotgun to clear out the zombies in front of you with limited ammo. Really play off the name madness. Sort of like a 1 player flash version of left for dead.

Another alternative is to put in a timer for staying alive instead of points for shooting them and a timer on the spawner to increase zombie count by 1 per second, and a timed round event that increases survival point value every round. And all zombies clear the screen when you win a round. Instead of a health bar 1 or 3 hits. That would make the game about staying alive as many rounds possible while keeping the programming for the most part intact.

The feedback on the firing needs improved. I had no idea shooting was working. Til the 3rd time I played. You can solve the problem by making the bullets bigger or telling the player to turn on their speakers. I seen a jesus enemy type but he didn't seem any different than the other guys. Change his attributes some way or another that is clear to the player.

Mouse input would be really nice too. Everyone on newgrounds is on a computer and uses a mouse. Use it to your advantage.

I hope my critique doesn't discourage you. Once again, I like it and It has all the makings of a great game. I just believe it's not a finished game. If you ever need an artist, playtester, or just a critique shoot me an message.

good game, but kinda buggy

There's a major league bug where if you use curious magic, then cancel it. It leaves all your characters who used their turn open to do another turn.

Usually the goal is to have the player need to buy earlier skills to progress because it's cost effective. Then build up to the best ones to gain a sense of accomplishment. In this you can jump to the most expensive stuff and fill in the gaps later. Which is cool if you wanted it that way, but just kind of leaves the player bored. Now they have the best/ flashiest skills and they know there is no way to go but down.

long story short, playtest more before release. It is a game and a good game at that. It could be an awesome game with a little playtesting.

lulz

Great Concept, That music is addictive

sooooooooo addictive

This is the only game on Newgrounds I played more than once. Solid Game, good job!

Love it

I like the simplicity, it delivers exactly what the title promises.

Please put a damage indicator for bosses. That way you can tell how effective your weapon is instead of wondering if your damaging it at all. Then getting restless and wanting to do something else.

Awesome game

awesome

best free game I ever played

Male

Joined on 3/18/09

Level:
2
Exp Points:
24 / 50
Exp Rank:
> 100,000
Vote Power:
2.10 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
83